Clown Town

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This game project started in fall of 2023 for a game design class I was taking, GDD 200. I was really interested in the game pitch for clown town when I heard it in class, so I joined the team. I was assigned lead programmer, since I stepped up and helped figure out who was doing what for the game.

Furthermore, I overall enjoyed helping create clown town, even with the hurdles and hiccups on the way. I was always worried that I wouldn't like game development when starting my first game project. But luckily that was not the case and I very much enjoyed programming and helping create this game.

As my first official game, I have created and worked with a team, I have learned a lot about game development and how it is done.

This is the team presenting our game at Stout Gaming Expo, Fall 2023

This is GAMEPLAY TRAILER WITH DEV COMMENTARY

PROUD OF EVERYONE!

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Player Health

Death screen

BANANA GUN

Sillyver currency

Weapon Slot

Interaction

weapon Stats

Pause Menu

Item Chest

Silly Juice

UI code

As you can see, I worked with a lot of the UI aspects of our game.

I redesigned the health UI so that the balloon hearts would correspond with the player's health.

I also made it, so the death screen will show up when the player dies, and randomizes the death screen so it's different each time.

Created the sillyver currency, so the player can open chests, and made the weapon slots have 2 slots, so the player can hold 2 weapons at a time.

(Realized that for the inventory, I could have just made it one slot and just had weapons swap places)

Lastly, I created the pause menu that had item information and other buttons.

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ITEMS/WEAPONS/CHESTs

I mainly worked on creating weapons, items, and chests for the player to use.

I created a variety of different weapons, banana gun, watering can, pie, and clown horn. If I had more time, I would have given the weapons special abilities.

Created stats for each weapon so that they are all unique.

I also created an interaction script so that I could have the player interact with chests and pickup items and weapons.

I created items, so the player can up their own stats such as increase health, bullet damage, and bullet speed.

Finally, I created Item and weapon chests, so players can get random weapons and items.

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Welcome to my Code Dump!

This is a collection of code I have written/created for the clown town game. I specialized with creating the inventory system, items, weapons, and UI stuffs as well.

Feel free to look through my code and heavily judge my non-organized coding spaghetti for this project.